Eidos Montreal's upcoming stealth video game Thief will not feature Quick Time Events (QTEs) in the game. This was confirmed by the developer on its blog.
The developer said that such a decision had to be taken after it received "strong reactions" from the press and the community.
"I was hoping someone would ask. Easy, we're not implementing them. To begin with, there were very few instances of QTEs in the game; in fact there was only one in that whole hour-long E3 demo," said Valerie Bourdeau of Eidos Montreal.
"However, given the strong reactions it evoked in the press and the community, it was an easy decision to do away with them entirely. So we're not doing it. No quick time."
The blog went on to confirm that the game will not have any swimming levels since, "If Garrett went swimming, he would probably freeze to death."
Moreover, Bourdeau stressed that the game will feature the hardcore difficulty mode. This mode will allow players to customise their character many ways.
She detailed about the Ironman mode where if a player dies after being detected by an enemy, and the game ends.
"There is also the possibility to disable Focus and related abilities, as promised. This is in addition to the option to disable specific elements of the UI, like the reaction icons for NPCs. The UI list is pretty extensive, so don't worry, you will be able to get the game just the way you like it."
Thief is all set to release on 25 February 2014 for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. The developer has also said that it is developing a Wii U version of the game.