Project CARS, a motorsport racing simulator video game from developer Slightly Mad Studios and publisher Bandai Namco, has received new patch 8.0 for its PC and PS4 versions.
The company noted that the Xbox One version of the game will also receive patch 8.0, but the release dates have not been revealed yet. It is expected to be coming out soon.
As with many of the patch updates, 8.0 promises fixes to several issues that the players have been facing with the various aspects of the game.
It has fixed issues in cars like McLaren F1 GTR, Radical RXC Turbo, Lotus 51, Renault Megane RS265 and KTM X-Bow. The patch fixed the issue in Cadwell Park track that was causing cars to hit a pit wall and get disqualified. It also fixed issues with the game's physics, tires, set-ups, controllers, GUI, UDP and rendering.
But one of the most important of the updates was the one for Oculus Rift. Project CARS has been one of the first AAA game studio to support the Oculus Rift VR headset. And over the years, it has been available to the headset and has been seeing updates to the game's VR support too.
The new patch 8.0 has updated Project CARS to support Oculus Runtime 0.8.0; it has been updated to the latest Oculus SDK support.
The game's developer spoke about the release of the new patch on Reddit:
"We're rolling out a patch today that will bring the public version up to SDK 0.8 ... So short term that means that you won't be getting any new features/fixes for Project CARS, but luckily it's only a very short time. As soon as the CV1 goes live, you'll be receiving a game update with a whole bunch of features, fixes, and optimisations," the post noted.
But, Oculus rift will also roll out on 28 March. The consumers who have pre-ordered the VR headset will get to play Project CARS with full VR support on the headsets.
Below are the patch notes for patch 8.0 (Project Cars Forum):
Vehicles
- McLaren F1 GTR - adjusted cockpit exposure, fixed visual clipping issues.
- Radical RXC Turbo - Fixed typo in statistics file. Engine now correctly displays as V6 not V8, Fixed asymmetry typo in default setup spring rates.
- Lotus 51 - Fixed a typo giving 100 steps to rear fast rebound damper settings instead of 10. Default values were unaffected.
- Renault Megane RS265 - Fixed typo causing asymmetry in default setup springs.
- KTM X-Bow - Fixed clipping on the roof camera.
Tracks
- Cadwell Park – Fixed an issue where cars while on the main straight would hit the pit wall at a certain spot and be disqualified.
- Ruapuna all layouts -- updated the position of the pit exit trigger so it's after the start line trigger. Full optimisation pass done on all the layouts to improve performance.
Physics, Tires and Setups
- Further adjustment of heating on under-inflated tires where it was reduced as part of the discontinuity fix.
- Fixed issues with players not being able to save setups to DLC tracks, if they started their profile with older versions of the game.
Controllers
- Fixed OSW / DIY sim wheel driver crash in PID.DLL.
GUI
- DLC cars and tracks will now remain selected between game sessions.
- Fixed a bug where some tracks with forced rolling starts was locking out the rolling start option after moving to a different track.
UDP
- Extended joypad and dpad bitfields to include some extra buttons on steering wheels. Added 'same class as player' flag in participant info mSector field. Fixed a couple of issues with packet types 1/2 not sending at the correct rate.
Render
- Fixed bloom not working correctly on any MSAA mode on PC.
Oculus Rift
- Updated to Oculus SDK 0.8 SDK