One of the eagerly awaited games since its reveal is the racing video game, Need for Speed, reboot of a previous one. The game is being developed by Ghost Games. The game will need permanent online connectivity and the developer explains why.
The upcoming game gives great importance to "social elements", which need connectivity. The game also has a number of new features, including the next level of Autolog, the mobile social app that was created to cater to the 2010's Need for Speed Hot Pursuit. But it has been revamped and now includes more data than in its previous avatar.
Marcus Nilsson, the executive producer, told Official Xbox Magazine (via GamesRadar): "We've been pretty big with Autolog throughout the years and, as we know, it's a really powerful feature. This time around we're going to give it more of a human voice. It will treat your friend's play as if it is part of the narrative experience."
So, the updated Autolog will allow the integration of a friend's data into your game, making it doubly exciting.
The game will also see the addition of a new snapshot system that will not only take pictures in-game, but also post them online to generate "likes" from players. This will then be converted into in-game currency, more like a progression system.
"We also have a new snapshot system as well. Which is taking pictures of a lot of different moments – [they go] out to the Need for Speed network where people can 'like' them, and those likes are being pushed back into the game as currency," he said.
He also mentioned about the game making use of the streaming facilities being offered in Xbox One."The Xbox One has really good built-in systems to make videos and stream them, which we are also going to use," he added.
The new Need for Speed game will not be discarding some of the classic Need for Speed features such as underground racing, urban racing at night and more.
Need for Speed will be released on 4 November, 2015 to PC, PS4 and Xbox One platforms.