"Fallout 4," the popular RPG game from Bethesda, has released a new update 1.7 for PC, PS4 and Xbox One. The new update, however, is currently available only on PC.
Bethesda has assured PS4 and Xbox One version users that they too will receive the game in the "coming weeks."
The game introduces certain new features, like Nuka-World support, store art type for Workshop settlements and ability to delete Add Ons without the requirement of a full uninstall for PS4.
One feature that has players overjoyed is that the update will make it easier to kill Marcy Long, one of the most despised characters in the game.
Long was an essential character in the game, which meant that one could not do away with her. But the new update has brought in the changes. Kotaku pointed out that players had created mods only to kill Marcy Long. According to the patch notes,
- Jun and Marcy Long are no longer essential after completing "Sanctuary"
The update also brings with it fixes for several issues players have faced. Along with these fixes, it has introduced mod fixes too.
Fixes
- General optimisation and stability improvements
- Jun and Marcy Long are no longer essential after completing "Sanctuary"
- Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
- Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
- Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
- Fixed issue with companions unequipping clothing when fast travelling with player
- Fixed an issue with player animations not loading properly after reloading a saved game
- Fixed issue where certain dog armours would not equip properly on Dogmeat
- Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
- Fixed infinite load that would occasionally occur while logging off while downloading a mod
- Fixed a crash related to investing in a store while trading
- Fixed issue where "Quartermastery" would send player to erroneous locations
- Fixed performance issues related to dropping certain weapons
- Fixed issue where melee weapon that would not close properly after dying and reloading the save
- Fixed a rare issue where Sturges and Mama Murphy would stop moving
- Fixed snapping issue with Surgery Centre in Workshop mode
Mods Fixes
- Fixed issue where Mods images would stop getting displayed while scrolling through Mods menu
- Disable All Mods now works properly when offline
- NPCs that are changed in a Mod will update changes like hairstyles properly
- Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated
- Fixed issue where sneaking would turn player invisible while running with Mods
- Localisation strings moved to Interface archive
- Minor UI improvements to Mods menu and Mods Detail menus
Previously on Aug. 2, the game released a Vault-Tech update that brought the following fixes:
- Vault Exterior Door no longer has a missing texture if Wasteland Workshop is not installed
- NPCs will no longer incorrectly sit at the Vault Security Desk
- Vault-Tec Water Pump and starting generator now auto repair when entering workshop mode
- Player can no longer assign companions or Overseer Barstow using the population management system to prevent this from breaking them
- Vault-Tec population management system will no longer say jobs are available when there is no one valid for job assignment available
- Vault Experiments can be scrapped in workshop mode
- Fixed issue with Overseer Barstow's audio cutting out after Clem's interview
- Interviewing the second settler candidate will not reset after the dialogue option takes a break