Fallout 4's reveal at E3 2015 made a lot of its fans happy. However, Bethesda had not shared everything with the fans yet.
We now know that Fallout 4 is coming on 10 November for PC, PS4 and Xbox One.
YouTube user MrMattyPlays has revealed via his videos that Bethesda has confirmed a couple of radio stations in Fallout 4.
During the E3 2015, Bethesda showcased the Pip-Boy Edition of Fallout 4. So when it was being shown to the audience, some fans read deeper into the picture and were able to pull out two new radio stations when showing the wearable Pip-Boy.
- Diamond City Radio
- Classico Radio
Speculations of Three Dog being in the game have been negated by its voice actor, who posted a tweet saying, "Dear Fallout Friends, to ease your minds as of today I am not a part of #4. Should that change it will be a secret I will honor."
He later on went on to say that he has no control over the game development, but maintained that his tweets two years ago were true.
"Friends, I am forever hopeful! All things are possible, therefore, my Fallout Dreams remain. Not get back to joy!" he added.
So it might be possible that Bethesda said he might be part of the game only to later say he would not be?
In the Kotaku released documents on Fallout 4, there was mention about a radio DJ named Travis Miles in the game.
Radio will be an important part of Fallout 4.
Crafting System Explained
Though during the E3 press conference, Bethesda did reveal about the nitty-gritties regarding the new crafting system that will be part of the Fallout 4 game.
A detailed explanation was given to Games Radar (via Gameranx) by none other than Pete Hines, vice president of Bethesda Softworks who said, "It's not buildings. It's 'I want to put a wall here. I want a ceiling here. I want to hang a lightbulb here'. It's not like prefabed houses, you are literally deciding exactly what pieces to put where. You build the furniture that goes in the house. If you don't have the materials you have to go find enough wood to make your chair".
Fallout 4 will be offering players a high degree of freedom that was not seen in its predecessors. He went on to say, "With the scavenging for all the individual stuff, you do it at the workbench. Like, you have a bottle and it's always a bottle until you're ready to scavenge it to use the glass for a scope. So, you carry this stuff or you need to put it in an inventory and when you go to craft, it tells you 'this is what you need.'"
However, he also added that the size of the inventory being used has its limits. "I deconstructed this and it's all stored over here and then when I go to build it's pulling from that inventory of stuff I have. It's saying 'okay, you've got enough stuff to do X. You can build a wall but you don't have enough for a door. You can build a bench but not a chair'", he added.